It's a little over a week until Star Wars Jedi: Fallen Order releases on PC and consoles, and while earlier glimpses of gameplay hadn't fully illustrated the detail or scale offered by Respawn's title, buzz is slowly but surely beginning to emerge.
WhatCulture got the chance to sit down with Respawn and EA in London this Monday, and play a build of the game that was near enough the finished product. We got hands on with a tutorial built specifically for press, and were parachuted into a mission early on in the game's story set on the planet of Zeffo, a brand new creation for Jedi: Fallen Order featuring grassy cliffs, windy tunnels and icy slopes, and populated by all sorts of beasties determined to make a meal of Cal Kestis and his trusty droid companion, BD-1.
If that wasn’t enough, the Empire were also there to cause mischief. And judging from the amount of times myself and WhatCulture Gaming Editor Scott Tailford died (he more than I - hey! - Ed), it’s apparent Respawn aren’t looking to hold anyone’s hand.
We left the demo with a much clearer picture of Fallen Order than we had before, and what we saw was a game rife with passion and potential.