Star Wars Jedi: Fallen Order Hands On - 10 Things We Learned
3. Platforming And Exploration Are JUST As Important As Combat
Fallen Order has a huge focus on combat, but those expecting the game to be nothing but balls-to-walls action are in for a surprise.
From the gameplay demo we were given (which takes place on the planet of Zeffo, for clarity's sake), Cal has to navigate all sorts of environmental puzzles to progress through levels. The force is fundamental in this regard, and it's also where the game's Metroidvania-stylings can best be seen. When players go to a planet the first time around they'll be able to create shortcuts to come back to, while other areas are locked behind force abilities they presumably won't unlock until the game's latter stages.
Bear in mind we only played for an hour, but Fallen Order seemed to divide its time between combat and platforming pretty evenly. There's an entire section on Zeffo that introduces wind tunnels as an added obstacle for Cal to overcome, and one would assume similar environmental hazards will present themselves in different areas too.
In short, the platforming works great. It's in the vein of Uncharted 4 almost, only with force abilities to spice things up.