Star Wars Jedi: Fallen Order Review - 5 Ups & 3 Downs
2. The Mantis Is Great To Explore (But Could Probably Be Better)
Respawn created something really cool when they brought Greez Dritus' ship, the Stinger Mantis, into a galaxy far, far away. It looks tremendous, and giving players the ability to roam the ship while in takeoff and hyperspace is a stroke of genius on their behalf. Players can customise Cal's lightsaber from within the ship, rest, and even admire Greez's terrarium if they find seeds out in the wild. Pick up a Bogling stowaway on Bogano, and you'll be able to see it hiding in the vents, while players can also change the ship's paintjobs by finding crates in different levels.
It's pretty fun, but the premise never gets expanded upon to the levels you'd really hope. Cere pays reference to Star Wars' famed 'holochess' game in dialogue, but even though there's a table on the Mantis seemingly built for such a game, it never gets used. I don't want to get bogged down in 'could'ves' and 'should'ves', but it just seems obvious that the Mantis, although a great addition, could've been even better if Respawn were willing to flesh out the space even further.
Why not have a space battle segment? Let Cal sample Greez's famed cooking, or even perform maintenance on the ship in the vein of Red Dead Redemption 2's camp - anything to make it feel more lived-in than it already does.
Still, for all that the Mantis seems like a missed opportunity, the fact you can effectively play the loading screen is great fun, and is surely representative of Respawn's dedication to immersing players in a galaxy far, far away.