Street Fighter V: 10 Reasons It's A Huge Disappointment

7. Crippling Server Issues (Obviously)

Yes yes, "In other news, grass is still green and we need oxygen to survive" - such has become the state of any online game in the current age, that 'launch day woes' are not only expected, but delivered upon with a level of certainty that's become truly worrying. Street Fighter V even tested - multiple times - a newly-named 'Kagemusha netcode' that was supposed to revolutionise the way we'd get and stay connected. If it had gone well, to some degree you might, might be able to brush off the other negatives here, in favour of watching Capcom hang their hat on such a defining lag-free feature. Nope. The response instead is series' producer Yoshinori Oni getting on Twitter to voice his 'sincerest apologies' to the fans, as, in the words of Angry Joe, "They done f*cked it up".

My sincerest apologies again about SFV server situation. I think that we need to improve on this problem the most.Could you check @SFVServer

€” Yoshinori Ono (@Yoshi_OnoChin) February 16, 2016
This sort of thing is the one major complaint you can guarantee will smooth out over time (it always does), but that didn't help those who tried playing at launch, or who will continually get booted out of games for weeks to come.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.