6. No In-Depth Tutorials Or Challenge Mode
Although the game boots you into a laughably basic tutorial mode as soon as you fire it up, following that there's no way to find a character and really take the time to learn them inside out, as was the case through SF IV's Challenge Mode. Basically, although standard Street Fighter play is relatively easy to get to grips with but incredibly hard to master - and the fact that this newest entry will get thousands of new players in - we really needed a mode that showcased special attacks and combos, Ultras and the new V-Mechanics in abundance. No Challenge mode means there's no way to tell the game you'd like to run through a number of attacks or specials before being celebrated for pulling them off, and it's an attitude of "Oh... you'll figure it out" that'll extends across the many hours you'll first invest. There's just nothing weirder for newcomers than buying the next entry in a landmark fighting franchise, only to find there's no way of learning the ropes other than being beaten up against them.