Tekken: Every Game Ranked From Worst To Best

Get ready for the next battle.

Tekken games

The Tekken series is one of the most recognizable fighting game franchises out there. The PlayStation's answer to the revolutionary Virtua Fighter, the original entry was a hit and since then, the franchise has released sequel after sequel.

And it's not just mainline follow-ups, in the years that followed, Tekken has also had crossovers, spin-offs, a live-action movie. Even an anime.

A big factor in the series' longevity is the combination of its intuitive fighting system - a system that has been easy to pick but challenging to master - and Tekken's diverse cast of characters. From feuding family members, killer assassins, deadly robots, animals and more, there's a sure favorite for every player out there.

And with the release of Tekken 8, the newest entry in the franchise, it is time to determine which among the 30-year franchise deserves to be called the King of the Iron Fist and which ones deserve to be thrown off a cliff.

We'll be taking a look not just at the mainline entries, but the Tag series, the crossover with Street Fighter and everything in between.

13. Tekken Revolution

Tekken games

Tekken Revolution is the forgotten entry in the series, released between Tekken Tag Tournament 2 and Tekken 7. But with a franchise as popular as Tekken, why has this title been so overlooked?

Well, let's start with the positives.

Revolution had some major improvements from its predecessors. The Bound System, a feature that extended juggling during combos, was reduced and was a welcome change for those who weren't too fond of the system. The game also improved on the character models after most of the cast looked drastically off-putting during Tekken Tag Tournament 2.

But despite these, a lot of fans were turned off by Tekken Revolution due to its free-to-play model, which went against the very reason why people play fighting games on the console. Players buy home console fighting games for convenience, but with Revolution's F2P model, we were essential back at the arcade, having to pay to continue playing.

The game also had an emphasis on stats, encouraging players to grind their characters to become more powerful. The result led to balanced matches between players who could perform damaging moves, versus beginners who did not have time to grind their fighter just yet, all-round creating another imbalance.

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Loves film, games, and music. Collects Predator figures from time to time and a huge Sonic fan.