For years, Bethesda's The Elder Scrolls games have been a giant of the fantasy RPG genre, going all the way back to the release of original The Elder Scrolls: Arena in 1994.
Whilst the series reached new heights with the release of third instalment Morrowind, it was the mighty Oblivion that gave many gamers our first real taste of what a rich fantasy world could be like on a console. Oblivion nailed the Elder Scrolls formula perfectly - further supported by DLC and expansions that were mostly excellent (apart from a certain equine accessory).
But that was in 2006.
Little has changed about Bethesda's approach to Elder Scrolls games since then, and that's a problem.
The Elder Scrolls 5: Skyrim felt very familiar, both in terms of gameplay and technical capability. The addition of mod support in the special edition release certainly help the console versions, but in a world with the likes of The Witcher as competition, it's not enough anymore.
After changing little in 10 years, here are 8 things The Elder Scrolls have to change in Skyrim's sequel to stay relevant today.