The Elder Scrolls 6: 8 Things Bethesda Must Change To Stay Relevant
6. Reduced Number Of Loading Screens
In the introduction for this article, I mentioned that The Elder Scrolls hasn't changed much in the last few years, and Bethesda's engine is beginning to show its age. Skyrim was almost as dense with loading screens as it was NPCs, but that shouldn't really be an issue these days.
If you enter a town, cave, ruin, or even some houses, you'll be given a loading screen to stare at for a few moments. Yes, games need to load, but it can break momentum and immersion when done to excess.
Other modern games manage to transition areas like this without needing to load in between, and that's crucial in open world games like The Elder Scrolls as it helps the world feel more alive, more believable.
If you need proof that this can be done in Bethesda's engine then check out the mods for Skyrim, where city loading times have been removed to allow immediate access for players. It's a simple mod, but has great effect on the game world's immersion.