4. Combat
The combat holds a familiar field to it whilst setting it aside from most popular MMORPGs. The UI itself is quite standard, however it helps to remove a lot of the clutter. Your attack bar cannot be seen unless your weapon is drawn and the basic attack mechanic requires a left click whenever you want to strike; this also allows for precision strikes and lets you move whilst attacking. The system itself has kept much of what you'd expect from an Elder Scrolls game. Your basic attacks and skills stem from the specific weapon you're using. Regeneration staffs will fire shock bolts and the power attack is a life draining channel (which can still be cast during movement), the destruction staff will expel fire balls from the tip of your weapon and a charged attack will result in multiple being sent at once. The rest of the weapons are as implied with their names and as you've seen in the series itself.