The Elder Scrolls VI Wishlist: 10 Essential Things Fans Demand

3. Make Loot & Crafting Integral To Progression

Oftentimes bandied about as being a feature 'hardly anyone uses', The Witcher 3 was one of the first RPGs in years to really make crafting items, weapons and armour an integral part of the experience. A later patch to that game allowed you to view crafting diagrams whilst purchasing ingredients and base parts, but it worked a treat, and is something that - in the world of Elder Scrolls - would fit like an Daedric glove. In Oblivion you could only augment and enchant items, something that Skyrim overhauled and expanded into a huge range of options you could create, buff and customise. However, for a game predicated on letting you live out an escapist fantasy as a world-saving warrior, there's not enough emphasis put on providing your own weapons to get the job done. Metal Gear Solid V proved how even a military-themed game can have a devoted crafting component through its Development menu, and rather than having all sorts of junk and useless tat in your inventory that you'll never use here, how about establishing the knowledge in-game that it can be broken down, utilised in craft diagrams, or traded into vendors for a suitable price? It's about changing the mentality of how we approach an Elder Scrolls game overall, and bringing in a more Diablo/Destiny/Darksiders II-style loot aspect would exponentially increase the playability and enjoyment of Scrolls going forward.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.