The Legend of Zelda is one of the most celebrated gaming franchises of all time. Upon the first game's debut, it was instantly recognised for its intricate puzzles, creative weapons, and precise controls.
But another key factor that makes the series stand out is the screen-filling bosses. Whether it's surfing on a dreidel against a giant skull, or playing tennis with an energy ball against Ganondorf, The Legend of Zelda has earned a reputation for its inventive boss fights.
The final foe of each dungeon is meant to test everything the player has learned up until that point. Instead of relying on flailing your sword around, each dungeon guardian can only be vanquished by relying on timing, patience, strategy, and method.
But after a dozen games and hundreds of bosses, there are obviously some enemies that are better than others. Most of them are great. Some of them are okay. And there are a handful that kind of suck.
There are a number of reasons why a boss can be a letdown. It could be too hard, have a tedious strategy, or just look too silly to be taken seriously. Here are some of the Legend of Zelda bosses that managed to leave players feeling disappointed.
James Egan has written 80 books including
1000 Facts about Superheroes Vol. 1-3
1000 Facts about Supervillains Vol. 1-3
1000 Facts about The Greatest Films Ever Made Vol. 1-3
1000 Facts about Video Games Vol. 1-3
1000 Facts about TV Shows Vol. 1-3
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