The Legend of Zelda: Ranking Every Game From Worst To Best

13. Phantom Hourglass

Zelda Phantom Hourglass When Nintendo announced a Zelda game for their insanely popular DS handheld, fans worldwide pondered how the game would utilise the system€™s unique dual touch-screen features. Maybe they would use the top screen for gameplay and the touch-screen for maps and inventory? That would be logical. But since when has Nintendo ever done what€™s logical? Never, that€™s when! Not only did Nintendo decide to take a page from Apple and release Phantom Hourglass with all-touch controls, they even pulled a George Lucas and didn€™t give fans the option to enjoy the game the old-fashioned way. You know, with buttons and stuff. The outcome? Honestly, I really enjoyed the touch controls. The gameplay wasn€™t always 100% accurate, but it was a refreshing change that had many surprising benefits, such as the ability to draw on maps. Despite its many good qualities, this game has one horrendous, repetitive, boring flaw that has forced it so far down this list, and anyone who has played it knows what I€™m talking about: The Temple of the Ocean King. Not only is it one of the least interesting dungeons in a series that prides itself on interesting dungeons, the player is forced to revisit this place and replay the same sections like TWELVE TIMES. I might be exaggerating. I don€™t think I€™ve played the game since its release, and the Temple of the Ocean King is the reason why.
Contributor
Contributor

J.D. Laney is an aspiring novelist and screenwriter from Cleveland, Ohio. When he isn't trying to write his own material, he is constantly consuming the work of others for analysis and, occasionally, for fun. He has a particular interest in film, literature, and video games.