13. Phantom Hourglass
When Nintendo announced a Zelda game for their insanely popular DS handheld, fans worldwide pondered how the game would utilise the systems unique dual touch-screen features. Maybe they would use the top screen for gameplay and the touch-screen for maps and inventory? That would be logical. But since when has Nintendo ever done whats logical? Never, thats when! Not only did Nintendo decide to take a page from Apple and release Phantom Hourglass with all-touch controls, they even pulled a George Lucas and didnt give fans the option to enjoy the game the old-fashioned way. You know, with buttons and stuff. The outcome? Honestly, I really enjoyed the touch controls. The gameplay wasnt always 100% accurate, but it was a refreshing change that had many surprising benefits, such as the ability to draw on maps. Despite its many good qualities, this game has one horrendous, repetitive, boring flaw that has forced it so far down this list, and anyone who has played it knows what Im talking about: The Temple of the Ocean King. Not only is it one of the least interesting dungeons in a series that prides itself on interesting dungeons, the player is forced to revisit this place and replay the same sections like TWELVE TIMES. I might be exaggerating. I dont think Ive played the game since its release, and the Temple of the Ocean King is the reason why.