The Witcher 3: 10 Ways You’re Playing It Wrong

1. Sell To Specific People, Dismantle Everything & Recover Your Runestones

As is like real life, trying to sell a random piece of crockery or slab of raw meat to a stranger doesn't always go down well. Instead, rather than assume you can offload anything in your inventory to every merchant you come across, there's a pretty neat system in place to give you the best prices. Any weapons and battle-ready armaments should go to the Blacksmiths or Armorers of the land, junk to Innkeepers, herbs and potions to herbalists, and any skins from animals to the more standard merchants. Inventory-wise no player has a completely clean one, as it really is overwhelming trying to keep tabs on the amount of different things you've acquired - especially when the menus can't decide in which tab to place your beast hides or particular spoils of war. To streamline the process and acquire the best materials for crafting, simply focus on the 'Other' tab; almost nothing in there will be a primary ingredient for any of the diagrams. After a while you'll get used to which Usable Items can also be broken down into leather scraps or silver dust, and be sure to dismantle any runestone-equipped swords through a Blacksmith if you want to retain possession of rarities like +100 Armour Piercing or +50% Chance of Critical Damage. What tips have you found that would benefit anyone getting stuck into Witcher 3, or that go against the way it sets you in the beginning? Let us know in the comments!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.