The Witcher 4: 10 Things It Needs To Surpass The Witcher 3

5. Make Geralt/Your Witcher More Agile

Assassin€™s Creed is the death of gaming. I€™m throwing that statement out there to reassure readers that I don€™t think that The Witcher 4 should have Geralt scaling walls and jumping into hay-bales like the vapid protagonists of the gaming world€™s most shamelessly overdone franchise. But Geralt could use a bit more physical grace outside of combat. The guy moves with the stiffness and difficulty of a geriatric, or simply someone who can€™t be bothered to exert themselves when not dismembering his assailants. There is a stark contrast between Geralt's flowing sword-swinging and his cumbersome ladder-climbing and lazy jumping. Surely he can try just a little bit harder to scale castle ruins to get some good views or uncover out-of-reach treasures? The Witcher 3 is a game that lacks the verticality of something like Skyrim, focusing on taking you underground and underwater, but rarely up into ruined towers or mountain peaks. In The Witcher 4, it€™d be great to see Geralt push himself a bit more when not in combat situations and scale some new heights, adding a dimension to the series that has so far been lacking.
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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.