The Witcher 4: 10 Things It Needs To Surpass The Witcher 3

4. Fix The UI

The least idealistic and glamorous demand that I have to make of The Witcher 4 is for it to include an interface that doesn't look like it just scrambled all the items, quests and other information you gather throughout the game into an unintelligible mess. The Witcher 3 UI wouldn't look amiss in a complex 90s RPG, and does little to help you keep tabs on the substantial hoard of items that Geralt accrues. It's a nightmare of tiny text, indistinguishable inventory items, and scenarios where you accidentally sell valuable items to merchants for paltry coin (with the option to buy them back for 10 times the price). There are few quick-select options too, so there are scenarios in combat where you have to pause the game to access a particular item or chow on a piece of bread. It's difficult to navigate, convoluted and the player's immersion suffers as a result. But luckily for PC gamers frustrated with the Witcher 3 UI, there's a good chance that CD Projekt RED will release a modding tool for The Witcher 3, just like it did for The Witcher 2. This would allow players to create their own UIs, and potentially improve on the meagre offering in the vanilla version of the game. The Witcher 2 modding tool was released around a year after the game itself, so I estimate that it'll be a similar time-frame for the Witcher 3 equivalent to turn up.
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.