These Video Game Checkpoints SUCK!
3. Two Bonfires?! - Dark Souls 3
Now I bet when you saw the title of this video that you expected me to present a Fromsoftware game like Dark Souls, or Bloodborne, or Sekiro and then pair a spicy rant and rave with a complete emotional breakdown about how the checkpointing in these titles is about as fair as taking part in a "don't laugh" video challenge against someone who's just had their puppy drown in a lake, like I'm not going to win am I?
However, horrible image aside, I'm not going to be getting my assless chaps in a twist over the difficulty presented by having checkpoints as sparsely placed as hairs on my head, as today I'm going to throw my "fizzy piss" carving at the fact that in Dark Souls 3 we get a horrible example of two bonfires that are actually too close to one another!
I know it seems absolutely mad to complain about what is universally seen as a moment of peace and respite from the endless toe punting FromSoft loves to do to our precious fat-rolling holes, but the double bonfire scenario presented to the player after defeating the Dragon Slayer Armour takes the utter piss! Why the hell do we need two bonfires so close to one another? Especially seeing as there are, let me check my notes, ah yes NO ENEMIES BETWEEN THEM.
The situation left me utterly stunned, how could FromSoft who are usually so meticulous with their level design, leave such a whopper like this in? And then it hit me, this wasn't a mistake, it was yet another blood boiling moment done by the devs to taunt us! The community had begged for so long to have the difficulty eased slightly by having closer bonfires, and this was the end result of our whining. It might as well have come with a laughter track from the team as you walk from one to the other as it screams louder than any other cry of anguish in the game "be careful what you wish for you utter scrub".
Cheers Fromsoft, never change.