These Video Game Sequels Suck!

4. Crash Bandicoot: The Wrath Of Cortex

crash wrath of cortex
Activision

Oh what’s that? Jules raging on a game some of you like? Well, I tell you what friend, I’ll give you as long as the loading time for Wrath of Cortex on the PS2 takes to load, for you to register your complaints.

And also just putting it out there, that these graphics suck every ounce of charm and vibrancy out the franchise. This was meant to be the leap up for the series showcasing how it was going to handle new hardware, but it comes across as feeling weaker across the board.

The lighting looked completely off base, and all of the expression and emotion that was captured in the previous games has been lost in a sea of rubbery renders. And what is going on with their hands?! Gross.

If looking at this was bad enough it somehow plays even worse. In some levels the camera is too far away feeling oddly disconnected, other times it’s too close and low meaning you can’t really line up jumps properly, and sure the game DOES have you performing tonnes of different actions like driving, flying and ...er...ball.. But none of these aspects have been fleshed out. Wrath of Cortex hear that variety was the spice of life, but instead of cooking it’s been smoking instead.

It was always going to be a hard task for a new studio to emulate what Naughty Dog did with the first three games, but this is less a case of throw stuff at a wall and see what sticks, than throw EVERYTHING into the game and hope the public don't mind.

We did.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.