8. The Black Star
After uncovering the
Shrine of Azura this quest activates when you speak to the mage
Aranea Lenith who worships there. She involves you in an ancient prophecy regarding the Black Star; a soul gem that never breaks regardless of how many times its used. After an ensuing chain of events culminating in a challenging battle with the soul currently inhabiting the Black Star, youre given the option to have it take white or black souls. The latter is clearly the correct option though, as killing a simple bandit will net you a grand soul, making your enchantments twice as powerful. This is a clear game changer; in fact it can potentially overpower your character early on, meaning youll spend much less time spamming 'Healing' behind a rock, much more time cleaning Dragon hide off your boot.