10 Worst Ever Levels In Hitman Video Games
These levels aren't a hit, man.
The mysterious silent assassin known only as 47 has been garroting and slitting the throats of evil men and women since his debut back in 2000. Ever since then, the iconic Hitman series has been subject to sequels that kept getting better, with smarter artificial intelligence, more ways to kill, better graphics, increasingly tense soundtracks, and much more.
After the mixed reception of Absolution – the pointedly different gameplay polarized the opinions of fans and resulted in poor sales on the whole – developing company Io Interactive decided to create a new Hitman game based on the best bits of the previous games. That much was great news, but it would have been nothing without the promise to also avoid the mistakes of the past.
And that includes making sure they didn't introduce any terrible levels.
Because while the series has offered some truly iconic levels, like the French theatre or the British nobleman's paradise Beldingford Manor, there have been more than a few stinkers that have tortured countless fans with their mediocrity. And surprisingly, not all of them were limited to Absolution.
Whether they're no more than filler levels or they just haven't stood the test of time, here are the ten worst levels in the Hitman franchise history...
10. Death On The Mississippi - Blood Money
Often referred to as one of the weaker levels from Blood Money, Death On The Mississippi takes place on a steamboat riding down the famous river with the six members of the drug smuggling Gator Gang, along with their incestuous captain, the targets.
Running through the various decks was little more than a time-sucking chore, and the lack of opportunities to be creative with your kills is disappointing. Most enemies can be killed by just tossing them overboard.
On the highest difficulty, the half-baked notoriety effect will be in place. In other words, any bullets, suits, or witnesses that spotted 47 doing anything the least bit suspicious will degrade the overall score at the end, and will increase the notoriety bar. This unpolished inclusion makes future missions tougher, as some people might instantly see through your disguise and gun you down on sight.
Accident kills usually solve this problem though; grabbing enemies as a human shield and tossing them overboard will count as such, even if it means dropping them over an improbably fatal three foot drop. But doing this to seven people is pretty ridiculous, especially when you read it in the newspaper that shares your stats after each mission, often summarizing the entire fiasco as such: “Seven people died by accidents, we don't know if it was an assassin or if the boat was transporting banana skins and leaky bottles of baby oil.”