Uncharted: 10 Game Elements That Should Be In The Film
1. A Self-Contained Story
Even though we've had five Uncharted games (including Golden Abyss) and a sixth was just announced last December, each adventure is very much standalone. Uncharted: Drake's Fortune could have easily ended the series after the first instalment, and so on. There's no sequel setup and no forced universe-building.
Of course, each game has certain threads that the sequels pick up on (e.g. Nate and Elena's relationship) but these aren't the focus, and the core adventure at the centre of the five campaigns stands on its own, without connecting to the one that came before it or the one that comes after.
And, without a doubt, this is also the approach the adaptation must take.
So many movies are ruined because they're trying to set up sequels or a cinematic universe, because this removes the focus from what's happening right now, diluting the effects of the movie's events. If the film itself doesn't care about its own story and would rather gaze off into the future, why should you care?
Obviously if the film does well there will be sequels, but Uncharted has proven that you don't need to set these up. You can just do them. Let audiences enjoy a single, action-packed adventure that's full of heart, and if they like it, give them another one. It's really that simple.
Which elements of the games do you want to see translated to the movie? Share your picks down below, fellow fortune hunters!