Uncharted: 10 Game Elements That Should Be In The Film
2. Insane Action Set-Pieces
Whether you're fighting atop a speeding train, being chased by a tank, running through a burning chateau or escaping a crumbling building, Uncharted is renowned for its frequent, impeccable action set-pieces.
Like the supernatural twist, this is something the series is known for (it's arguably its USP) and it would feel jarring if the movie didn't feature anything of the sort - and some of the stuff that's in the games would be absolutely spectacular on a gigantic movie screen.
However, the games build action around story, not story around action, and the film must do the same. Don't go all Fast & Furious and dream up the most ludicrous concept imaginable, then work your plot around that. Uncharted never forgets to make sense, and the action always happens for a reason.
The only thing the film must avoid here is just plain copying the game. Sure, another action scene aboard a moving train is fine, but don't follow the one from Uncharted 2 beat-for-beat. Play with the concept in a different way, and deliver something more suitable for a passive watching experience.