Uncharted: 10 Game Elements That Should Be In The Film

2. Insane Action Set-Pieces

uncharted 2
Sony Interactive Entertainment

Whether you're fighting atop a speeding train, being chased by a tank, running through a burning chateau or escaping a crumbling building, Uncharted is renowned for its frequent, impeccable action set-pieces.

Like the supernatural twist, this is something the series is known for (it's arguably its USP) and it would feel jarring if the movie didn't feature anything of the sort - and some of the stuff that's in the games would be absolutely spectacular on a gigantic movie screen.

However, the games build action around story, not story around action, and the film must do the same. Don't go all Fast & Furious and dream up the most ludicrous concept imaginable, then work your plot around that. Uncharted never forgets to make sense, and the action always happens for a reason.

The only thing the film must avoid here is just plain copying the game. Sure, another action scene aboard a moving train is fine, but don't follow the one from Uncharted 2 beat-for-beat. Play with the concept in a different way, and deliver something more suitable for a passive watching experience.

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Danny has been with WhatCulture for over ten years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing since his early teens, and first got a taste for content creation after making his own Doctor Who trailers, off the back of a burning obsession with the Matt Smith era of the show. Like many his age, he first got into Doctor Who with the 2005 revival, but has since gone back and fallen in love with the classic years too. If you need someone to recite every Doctor Who episode in order, or to give you a random factoid about the making of Gridlock, Danny is the person to ask!