Uncharted: 10 Game Elements That Should Be In The Film
3. Globe-Trotting
When someone calls Uncharted: Drake's Fortune their favourite game in the series, it's hard to argue. It's not quite as smooth as later entries and throwing grenades with the Sixaxis controller is terrible, but it's a fun, good-looking action romp that's packed with great characters.
It's also the only game in the main Uncharted quadrilogy to take place (primarily) on one island. From Uncharted 2 onward, the series visited numerous different places around the globe in each game, which helped keep things consistently fresh by wowing you with brand-new environments and stunning locations.
And this is also the approach the Uncharted movie should take. That single-location style worked well for the first game, but that was a game; it was interactive, and the repetitive scenery was less noticeable because you were too busy shooting, punching and looting to notice it.
In a movie, however, when you're just watching - that same old jungle location could get stale real fast. A globe-trotting adventure would both ensure the plot is consistently moving forward while giving us a regular dosage of all-new scenery, lending the movie a more expansive, epic feel.