Uncharted: 10 Game Elements That Should Be In The Film

3. Globe-Trotting

Uncharted 2 among thieves
Naughty Dog

When someone calls Uncharted: Drake's Fortune their favourite game in the series, it's hard to argue. It's not quite as smooth as later entries and throwing grenades with the Sixaxis controller is terrible, but it's a fun, good-looking action romp that's packed with great characters.

It's also the only game in the main Uncharted quadrilogy to take place (primarily) on one island. From Uncharted 2 onward, the series visited numerous different places around the globe in each game, which helped keep things consistently fresh by wowing you with brand-new environments and stunning locations.

And this is also the approach the Uncharted movie should take. That single-location style worked well for the first game, but that was a game; it was interactive, and the repetitive scenery was less noticeable because you were too busy shooting, punching and looting to notice it.

In a movie, however, when you're just watching - that same old jungle location could get stale real fast. A globe-trotting adventure would both ensure the plot is consistently moving forward while giving us a regular dosage of all-new scenery, lending the movie a more expansive, epic feel.

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Danny has been with WhatCulture for over ten years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing since his early teens, and first got a taste for content creation after making his own Doctor Who trailers, off the back of a burning obsession with the Matt Smith era of the show. Like many his age, he first got into Doctor Who with the 2005 revival, but has since gone back and fallen in love with the classic years too. If you need someone to recite every Doctor Who episode in order, or to give you a random factoid about the making of Gridlock, Danny is the person to ask!