Uncharted 4: 10 Suggestions To Avoid A Total Misfire
2. More Adventuring
Uncharted has always been an adventure game but despite this, a significant amount of the players time is spent shooting up bad guys. Naughty Dog should take inspiration from the spinoff game for the Playstation Vita Uncharted: Golden Abyss (developed by Sony Bend) and give Drake just more time exploring and hunting for treasures/collectibles. This was really satisfying, especially due to the increased number of collectibles for players to hunt down and how each collectible was then added to Drakes ever-expanding diary. Not only that but for the first time, in this portable prequel Drake actually carried a backpack, leading to important questions about the franchise so far. Namely, how has Drake never carried a backpack before? After all, hes supposed to be an adventurer! One other final bit of inspiration ND should take from Golden Abyss is its length. Most Uncharted games are typically around 6 hours whereas Drake's first portable adventure was more like 10 hours. A longer length would naturally give players more opportunities for some down-time between all the action and explosions allowing us to explore the amazing ruins for ourselves and not just get a short teaser whilst we run along a collapsing bridge. Basically, there needs to be some adjusting to the pacing of the upcoming Uncharted game and to repeat ourselves once again, The Last Of Us is a perfect example of pacing in a video game.
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