Each game in the main Uncharted trilogy has a particular set of check-boxes that are consistently hit. Two main villains who both perish, Nate getting betrayed by an ally and the warlord with his seemingly infinite army of thugs, to name a few. Arguably the biggest of these is the supernatural twist. Whether it's Spanish zombies, masked Guardians or the flame-spewing Djinn, a reveal usually takes place around the end of the second act, propelling Nate toward his final showdown amidst a plethora of paranormal beasts. Abandoning every trope that defines an Uncharted game would be a poor move, but shaking them up would be a genius one. Hell, why not open the game with a mystical creature, starting the player off on an unfamiliar foot while continuing to disrupt the series' equilibrium at every available opportunity? In order to stay relevant, a franchise has to grow, adapt or present itself in an unexpected way. Retaining some of the things fans expect, but shifting them around slightly would put A Thief's End on a whole other level.
Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.