Watch Dogs: 10 Reasons The Haters Are Wrong

10. Driving Is Just Like Sleeping Dogs

Remember GTA IV's driving, and how its incredibly floaty nature lead to your car chase spilling over into a group of pedestrians rather than you being able to grip the wheel and burn away through the apex of a corner? Well, United Front Games' Sleeping Dogs took full note of this and made their driving incredibly arcady, bolting your car to the road unless you were doggedly determined to go hurtling through a barricade at high speed. The result was an in-car physics system that most recently had been somewhat taken on by Franklin's special ability in GTA V i.e. being able to take corners at breakneck speed by bending the laws of the universe and then keeping on going at full tilt. Thus for better or worse, Watch Dogs takes this approach too, not worrying one iota about portraying realistically weighty car models or anything too close to a focus on driving outside of some fun side-missions - the cars exist to get you from one point to another as fast as possible, and with the emphasis on insta-hacking various obstacles for your opponents along with blaring through traffic at lightspeed, Ubisoft went with the idea that we didn't want another physics-based open-world driving sim; and it's all the better for it.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.