Watch Dogs: 10 Reasons The Haters Are Wrong

8. Combat Options Are Robust

Taking a chapter out of the latest couple of Splinter Cell games' books, Watch Dogs features the same 'look at something to make the icon appear, then go there' mechanic, which is absolutely perfect regardless of whether or not you're taking the guns blazing approach and wish to snake around the side of a group of aggressors, or sneak in undetected altogether. Yes you can go in firing off rounds into all and sundry as you deftly fling grenades into the background to prevent reinforcements arriving too soon, but if you switch gears completely Watch Dogs becomes a very competent stealth game, featuring not only the quintessential 'one-button-kill' animations necessary to procedurally dispatch a group of enemies, but also in opening up the toybox of gadgets for each encounter. Say you're approaching a scenario and you know one of the guys inside is the man you need to keep alive, it takes but one button-press to zip up into the surveillance system and use the string of cameras around an area to tag everyone within, allowing you to then decide how to proceed. From there you could elect to cause a short blackout for that entire city block, which depending on what time you're tackling the mission will result in panicked enemies lost in the dark that are much easier to pick off. And that's not to mention the various context-specific prompts you'll get if you spy a high-pressure pipe or explosive gas main, the likes of which you can easily detonate after luring a guard towards, thereby freaking out their cohorts as you remain in the shadows in a manner not dissimilar to the phenomenal Batman: Arkham series.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.