Watch Dogs 2: 11 New Gameplay Features You Need To Know About

A CG trailer is all well and good, but how will it play?

Watch Dogs 2
Ubisoft

They're doing it. Despite everything, Ubisoft are going ahead with a sequel to one of the most disappointing and roundly trounced games of all time. The hyped-to-oblivion Watch Dogs was benchmarked as THE game everyone had to have, and Ubi even changed their company tagline at the time to "The next generation starts here."

Quite the tall order indeed, and one that ended up collapsing under its own weight thanks to downgraded graphics, simplified control schemes and one hell of a naff protagonist. Aiden Pierce was about as likeable as a collapsed lung, a black hole of a guy who even alluded to choking his female companion when things weren't going his way. As you... do?

Pierce was but a small part of the sour-tasting Watch Dogs pie, but underneath it all was a game that always had oodles of promise. After all, it is Ubisoft, and ostensibly this is 'modern day Assassin's Creed'; third-person melee combat, parkour jumping and an open world to interact and explore.

Despite what everyone says, Watch Dogs made a TON of money, and if there's one thing Ubisoft know how to do, it's iterate and refine a project until it's a bonafide system-seller. Remember Assassin's Creed II? Exactly.

Can they do it again? Well, if the following details are anything to go by... it sure looks like it.

11. An Assassin's Creed-Style Parkour System

watch dogs 2
Ubisoft

I say 'Assassin's Creed', but in motion it's a bit closer to Prototype in terms of how fast the engine is throwing together short, contextual animations to let you bound around the city.

Clearly, being Ubisoft, the system looks very similar to that shown in AC, but the team emphasise that it's not about mimicking the verticality of that franchise, and instead about giving you an athletic moveset that accentuates 'flow' between all aspects of the game.

So again, it's more Prototype than Assassin's Creed, but considering that game is one of the most underrated of all time, it's more than fine by me.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.