Seemingly extremely divisive among the gaming community, some love and some absolutely hate Watch Dogs' driving mechanics. Much more arcadey than we're used to in stuff like Grand Theft Auto V and seemingly not in line with the laws of physics, WD's driving mechanics are a bit all over the place. Half the time on this game you can drive headlong into a car at 80MPH and just bounce off it like you're made of rubber bands. If that's not happening, you're drifting around corners with all the grace of a man treading on a banana skin. Then there's jumping in the air which seems to completely defy conventional laws and flings you across most of the map regardless of what height you launched from. Perhaps you liked that, but we're pretty sure that's not right, particularly in a next-gen open world game that should be able to do better. Driving felt wrong in this title and we'd be more than happy to see some love applied to it in the sequel. The best bit about the cars in Watch Dogs is hiding in them to watch someone you're hacking online run around like a fool searching for you - while you hack everything around them and cause them to go nuts. Also, did anyone feel we were missing a hackmobile? We had the hack-cave...well...bunker.
Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.