Watch Dogs: 5 Reasons It Could Be Game Of The Year

3. A New Approach To Multiplayer

Multiplayer can be divided up rather neatly into a few categories. There's the traditional online Call of Duty-style multi-mode play, the slightly more ambitious Grand Theft Auto Online half-campaign half-messing-around-with-friends open world, and the full-on World of Warcraft massively-multiplayer model. However Watch Dogs doesn't really fit into any of those bubbles, choosing a different and potentially game changing (emphasis on potentially) play style. A quick recap for those who aren't aware of how multiplayer works in Watch Dogs; there are no online modes, with the option being open instead to drop into a random player's world disguised as an NPC, upload a virus and generally ruin all the fun they'd been having. It's a clever idea - not only keeping sandboxers roaming the world on their toes, but expanding the single-player trolling potential to that of messing with another real person possessing exactly the same powers. Real players can hack back (potentially turning it into the weirdest virtual tug of war game this side of 2000) - so it turns it into a battle of wits that could end up turning into an epic chase all over Chicago, or a firefight slap bang in the middle of the iconic Loop. Or of course, you could nip in undetected and walk out, virus uploaded, whistling. That's not quite as fun though by the way.
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British writerer who enjoys comic-book movies, Doctor Who and games I'm too incompetent to play. And a lot of other things.