Another Nintendo game that is considered an all time classic. No Mercy kept the all the features of the compelling gameplay from previous titles but took things to a while new level in other areas. The creative suite is where it went into a league of its own. More moves, more customisable body attributes, more organised clothing options and the ability to create female wrestlers makes it more in depth than 2K15 by some way. On top of that, each wrestler in the game has four different ring attires that could be independently edited, and every wrestler can be completely changed including name, height, weight, body parts and music. This technically means that No Mercy allows four different wrestlers per slot, although they must share a common move set. That would be a great feature to have in today's game as you could create your favourite superstar from different eras instead of having to unlock them in the showcase mode. Certain gimmick matches like ladder matches and special referee matches were seen for the first time while wrestlers could also fight backstage. This game, like so many compared to WWE 2K15, was ahead of its time. Instead of career mode, Championship mode takes pride of place in No Mercy. Each title features a unique story that you play out with the ultimate goal of winning the strap. For example, the WWF Championship saw players reenact the classic feud between Mankind and Triple H that dominated the WWF in early to mid-2000. Other angles include Stone Cold Steve Austin's feud and The Rock's temporary alliance with Vince McMahon. Who could forget SmackDown Mail too? After you win a match on the game you receive money in the mail that allows you to unlock characters, clothing, wrestling moves, props, tattoos, weapons, and venues. No Mercy is sooooo much better than WWE 2K15.