WWE 2K17 Early Reviews: 10 Things We Learned
1. My Career Still Sucks
My Career is a great concept. Take your rookie wrestler from learning his craft at the Performance Center through working his or her way through NXT, finding a place on the main roster, competing for titles, and becoming a legend.
It’s a nice idea, but the developers never seem to get it just right, and 2K17 is no different. This year’s version is incredibly similar to 2K16’s: you put your character through matches with the intention of winning, earning experience, increasing your attributes and skills, and getting involved in the odd rivalry. The formula is fine, but the execution is off.
As mentioned earlier, the Promo Engine doesn’t really work. It’s a fun diversion for a while, but it quickly falls into the same repetitive trappings that have plagued Career mode for years. Working with Paul Heyman is another distraction, but it takes at least five or six hours to get to that point, by which you’ll have already wrestled your seventh consecutive singles match with Wesley Blake.
By all accounts, My Career remains a draining, grindy experience with little reward to compensate your efforts. The RPG elements still give a sense of progression, but WWE 2K17’s nonsensical booking and lacklustre stories detract from any satisfaction gained.