WWE 2K17 Early Reviews: 10 Things We Learned

7. A Refined User Interface

WWE 2K17 Brock Lesnar My Career
2K Games

WWE 2K16’s user interface was far from ugly, but it was a little clunky at times. The menu system often felt overly blocky and simplistic, resembling Windows 10’s Start menu more than a means of navigating through a videogame. Still, it was functional enough to make working your way through the game’s menu systems an unobtrusive experience.

In WWE 2K17, the developers have tightened the nuts and bolts to present a cleaner all-round UI. The menus have larger been stripped of 2K16’s static photographs, and the game makes greater use of the wrestlers’ character models instead. This is particularly noticeable on the wrestler select screen, where the characters don’t feel static and lifeless, but alive.

WWE 2K17 just feels like a tighter, more professional experience. These changes improve the game’s dynamism tenfold, and the greater emphasis on character models, however flawed they may be, really helps immersion levels. Few things looked worse than one of your engine-generated CAWs standing beside Triple H’s photograph in an old match preview screen, but that’s not a problem any more.

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Andy has been with WhatCulture for six years and is currently WhatCulture's Senior Wrestling Reporter. A writer, presenter, and editor with 10+ years of experience in online media, he has been a sponge for all wrestling knowledge since playing an old Royal Rumble 1992 VHS to ruin in his childhood. Having previously worked for Bleacher Report, Andy specialises in short and long-form writing, video presenting, voiceover acting, and editing, all characterised by expert wrestling knowledge and commentary. Andy is as much a fan of 1985 Jim Crockett Promotions as he is present-day AEW and WWE - just don't make him choose between the two.