WWE 2K20: 10 Biggest Changes 2K Must Make

7. The Engine

WWE 2K19
2K Games

OK, time for a broader moan about the engine 2K have been tweaking for the past five plus years. The team's dedication to simulation and making sure matches play out like they do on television has shifted from admirable concept to boring, glitchy system that makes playing matches (the bread and butter of any wrestling game) less fun than it should be.

We'd much rather have a faster, less-realistic engine than one hitching up because we tried to be too quick with our control inputs. Also, what's up with superstars controlling like they've been beamed into a PSOne-era Resident Evil game? Daniel Bryan is a fluid, responsive human being, not a tank with arms and legs.

2K must find a way to either strike balance between arcade and simulation or do away with those sim elements altogether. They're killing the game's fun factor. That makes working through it an exercise in machine-like manipulation of an engine that works against the player rather than letting them enjoy using it.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.