WWE 2K20: 10 Biggest Changes 2K Must Make
7. The Engine
OK, time for a broader moan about the engine 2K have been tweaking for the past five plus years. The team's dedication to simulation and making sure matches play out like they do on television has shifted from admirable concept to boring, glitchy system that makes playing matches (the bread and butter of any wrestling game) less fun than it should be.
We'd much rather have a faster, less-realistic engine than one hitching up because we tried to be too quick with our control inputs. Also, what's up with superstars controlling like they've been beamed into a PSOne-era Resident Evil game? Daniel Bryan is a fluid, responsive human being, not a tank with arms and legs.
2K must find a way to either strike balance between arcade and simulation or do away with those sim elements altogether. They're killing the game's fun factor. That makes working through it an exercise in machine-like manipulation of an engine that works against the player rather than letting them enjoy using it.