WWE 2K22: 10 Confirmed Changes You Need To Know About
3. The Gameplay Engine
Playing 2K20, once one got past all the bugs, was akin to playing a worse version of classics like SmackDown vs. Raw 2007. This has been an age-old issue for 2K's WWE series, to be frank; they've tried to build on an ancient system time and time again, and it became so tedious.
For 2K22, they're freshening things up.
WWE 2K22 will have a brand new gameplay engine that's been built from the ground up. That means, for better or worse, that players will experience what 2K has been working on since Yuke's decided they'd had enough of the franchise post-2K19. This is a Yuke's-free experience then.
The trailer's footage showed Jeff Hardy and Kofi Kingston trading strikes, and it looked rather nifty. At one point, Big E also ducked a Montez Ford punch last-minute, which maybe means that counters will be less-restrictive than they were before.
2K's biggest challenge will be making matches fun bell-to-bell. Nobody wants an overly-scripted series of canned animations they can't block once activated.