WWE 2K22: 10 Small Details That Make It Brilliant

6. The Return Of Button Bashing

WWE 2K22 Chris Jericho Triple H
2K Games

For some gamers, one of the main problems of recent WWE 2K releases revolved around the use of mini-games.

Caught in a submission hold by your opponent? You need to have blue overtake red. Managed to capture your opponent in a submission of your own? You need to have red overtake blue. Going for a pinfall? Why, you best line up that one dot with the other dot while everything spins in a circle.

You get the point.

While it could be said that the intent of implementing such mini-games was done as a way to add to the simulation feel of those releases, it also proved painfully frustrating for a certain section of players. Granted, you could head to Options and change to a more button-patterned routine, but it almost felt as if you were being underhand in doing so.

On WWE 2K22, it's a welcome return to a more button-bashing style of play. That's not to say that the entire game is based around merely hitting random buttons and hoping for the best, but it's more than your way of kicking out of pinfalls is by bashing the sh*t out of your control pad. Similarly, submissions involve frantically hitting buttons as prompted.

The mini-games are still there in Options for those looking to bring back that way of playing, but it's a welcome relief for so many of us to not rely on such tiring, dull ways to kick out of pins or escape submissions.

Senior Writer
Senior Writer

Chatterer of stuff, writer of this, host of that, Wrexham AFC fan.