WWE 2K22: 10 Things We Already Know

6. Hair Is A Big Focus

WWE 2K20
2K Games

Huzzah!

Gilmore pretty much admitted that some of the CAW tools in recent 2K games have been sh*t. He said that the team are making a concerted effort to streamline the creation engine so that everyone can make their Create-A-Wrestlers look like the better pre-rendered WWE stars already in the game.

In order to achieve this, VC has been working hard to sell 2K on ditching old assets for things like hair. A new mechanic for hair is actually near the top of the list, which is fairly mad when one thinks about it; 2K has been recycling the same hair animations for almost a decade now, and some of them even existed before that when THQ were in charge too.

2K love the thought of a system that "feels like magic to use", and they're planning a suite crammed full of new hairstyles and components that make the wrestlers fans create look more human. This is a basic requirement of the CAW engine, and it really should've been fixed years ago.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.