Xbox Series X: 10 Worries Microsoft NEED To Address
8. Will Microtransaction Grinds Still Be In First-Party Games?
Over the last decade or so, we've seen gaming become very cynical in its efforts to make money. Season passes, online passes, microtransactions; the whole nine yards. All three of the big console makers have engaged in some unethical behaviour at some point, but arguably Microsoft has been much more aggressive than Sony and Nintendo with its use of micro-payments.
The most egregious examples have been currencies in the Forza franchise and the Halo 5 REQ system, both of which have been met with high disdain from their respective fanbases.
While the former was eventually removed in Forza Motorsport 7, concerns still persist over Halo Infinite's online business model, considering how 343 announced the mode will be free-to-play. While more greedy components like loot boxes appear to have been reined in as of late, the possibility of the REQ system making a return remains.
Having already pioneered paid online play and caught some flack for their exclusive purchases, they should move away from these practices and work to build a greater confidence with consumers. Higher profits should ideally be earned through making excellent AAA exclusives that make a great impression on console owners without having to pump them full of additional money-making schemes.