10 Annoying Things That Are Ruining Video Games

4. Quick-Time Events (QTEs)

When Shenmue showed that a game could rely almost entirely on QTEs as a means of playing through the game, we were amazed. "It's just so cinematic!", we all cried, oblivious to the fact that 'cinematic' in gaming would go on to become a by-word for 'non-interactive'. Since then, QTEs have grown to become almost universally hated by the gaming community.

That's not to say they can't be done well - say what you will about the Quantic Dream's divisive games, but Heavy Rain's QTE's are clever and suspenseful, with your actions to some extent reflecting the on-screen action. In God of War meanwhile, they're sporadic, largely optional, and add to the epic feel of the game.

But too many AAA games have abused the QTE to try and emotionally engage us in vapid cut-scenes (need I say more than "press X to pay respects"?), an infuriating insta-death prompt that comes out of nowhere (Tomb Raider), or an entire game that seemingly had no clue about how to actually be a game, and forced us to sit through one long cut-scene while occasionally pressing a button; yes, Order: 1886, I'm looking at you.

Contributor
Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.