10 Anti-Piracy Measures In Video Games That Were Total Genius
5. Mirror's Edge – Inability To Run
Most games these days tend to emphasize how fighting your way out of
a situation is the best solution. Perhaps a quick chat with the right
people will come in handy as well. For Faith in Mirror's Edge, her
extreme agility is her greatest weapon.
Sprinting at top speed and taking death-defying leaps across various futuristic buildings, playing a deadly game of hopscotch on thin pipes and railings, is mighty satisfying.
However, EA and DICE came up with a naughty idea to spoil the fun for those who swiped the game illicitly. Once you beginning running, your speed will gradually decrease until you're at a snail's pace. Building up momentum is impossible, and the chances of leaping around from rooftop to rooftop and surviving is nil.
Removing this would be the equivalent of disabling the ability to shoot in a first person-shooter. It's vital to it all, and to have the company snatch it from their faces and wiggle it in front of them like a set of keys to a locked door, is a move rife with schadenfreude.