10 Anti-Piracy Measures In Video Games That Were Total Genius
4. Command & Conquer: Red Alert 2 – Self-Destruct Sequence Initiated
Real-time strategy owes a lot to Command & Conquer. In the
Tiberium universe, an ancient, fanatical cult known as the
Brotherhood of Nod fight the Global Defense Initiative (GDI) over the
highly valuable but toxic alien crystal Tiberium.
Meanwhile, in the Red Alert universe, Hitler has been erased from time; the Soviet Empire has flourished and fights the Allies for control of the world. While the good guys have advanced time-travelling technology, the red menace is equipped with Tesla weapons and psychic clones.
Let's forget that Generals was ever made, though.
Although, how can you fight a war for democracy or in the name of Communism when everything keeps blowing up in your face after a few minutes, literally? Clearly, the idea of fighting a war and controlling a vast army by a single commander must have been far too daunting, hence the unusual means of resignation.
C&C: Red Alert 2 spoils the fun for malicious malefactors by destroying the player's base and forcing all troops to commit suicide, thus ending the mission or skirmish in an automatic mission failure.
Problem is, this sometimes happened with legitimate copies of the game in the past. In fact, on rare instances, even legitimate copies will be programmed to blow it all up.
Westwood Studios were quick to roll out a patch for the unfortunate folks who bought the game and were greeted by this problem. These days, uninstalling and reinstalling usually does the trick. Nevertheless, it was a bombastic way to start off the game.