10 Bad Video Game Decisions You Didn't Understand Until It Was Too Late
7. "Saving" Trish - Infamous
One of Infamous' big decisions offers players two choices - a swift kick in the balls, or a swift kick in the balls with a big, patronising telling-off at the same time.
Late in the game, villain Kessler gives protagonist Cole a choice - either save his love interest Trish or six of Trish's doctor colleagues, both of whom are rigged up to explosives, with Cole only having enough time to rescue either Trish or the doctors.
Now, Kessler emphasises the dilemma enough - the needs of the few vs. the needs of the many - that players might rightly feel that he's actually messing with them, Joker-style, and doing the "good" action of saving the doctors might actually have a negative outcome.
And on top of that, humans are emotional creatures and so many would simply pick Trish, the known quantity, over the rando doctors, utilitarianism be-damned.
Horrifyingly, though, if you do indeed choose to save Trish, Kessler can't help but express his disappointment at your "selfish" choice, before it's revealed that "Trish" was a decoy, and she was actually rigged up with the doctors all along, resulting in her death.
But before a wounded Trish dies, she can't help but rub salt in the wound by telling Cole how ashamed she is of his choice and what he's become. Brutal.
If you do decide to save the doctors, Trish dies more-or-less the same way, except she uses her dying words to express pride in Cole.
Basically, this was a damned-if-you-do, damned-if-you-don't situation - there's no way to save Trish. And the reason for this is even crueller - it's because Kessler is actually a future Cole, so he always knew which decision you'd make.