10 Bad Video Game Decisions You Didn't Understand Until It Was Too Late

6. The Revelation Path - Fire Emblem Fates

Metal Gear Solid torture
Nintendo

Some choices in games don't have to be about who lives and dies. Sometimes you can elect to play a game a certain way and just wind up with a poorer experience.

Fire Emblem Fates was initially released in two versions, Birthright and Conquest, reflecting the two story paths the player can take.

At the start of the game, protagonist Corrin must choose to support either the kingdom of Hoshido (their birthplace) or Nohr (their adoptive home).

While there's no real consensus on which of the two campaigns is the superior choice - they're both pretty great - a few weeks after the game's release, a third path called Revelation was released as DLC.

Revelation allows the player to choose neither side, but instead rally both kingdoms against a common enemy, the dragon Anankos. Sounds great, right?

Though critics generally praised the third path, the fan response was decidedly more polarised, with many criticising the roughshod story, clunky map design, and atrocious unit balance.

All in all, it felt very rushed like, well, a tossed-off campaign released mere weeks after the main game.

Some have even gone so far as to call Revelation the worst game in the entire Fire Emblems series - a dire outcome for players who preferred not to pick sides but rather unite their families against actual evil. Being pragmatic was a poor choice, evidently.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.