10 Better Games That Were Secretly Hidden In Video Games
2. Effect & Cause - Titanfall 2
Titanfall 2 is generally accepted to be one of the more robust single-player FPS campaigns of the last decade, courtesy of its spectacular level design and tight, fluid gameplay.
Yet general esteem for Titanfall 2's campaign is elevated significantly by a single show-stealing level, "Effect and Cause", which proved so mind-meltingly innovative as to even end up with its own Wikipedia page.
Effect and Cause allows the player to travel between the past and present at the press of a button, to traverse the wreckage of the ARES Division in the present and its pre-destruction state in the past.
Both past and present allow the player to reach areas that are otherwise inaccessible, though also uncover threats not present in the other timeline, ensuring the time-hopping must be deployed strategically.
It's an ingeniously executed level, enough that some lamented that it only lasts all of around 25 minutes, given that an entire game could easily be shaped around around such a clever concept.
Granted, one can imagine that crafting such a complex level requires considerably more dev resources than a more conventional, temporarily singular FPS mission, but in the six years since Titanfall 2's release, many have been hankering for a full-fat AAA game built around instantaneous time travel.