10 Biggest Graphical Leaps Between Video Game Sequels
7. Metal Gear Solid 4: Guns Of The Patriots (2008) To Metal Gear Solid 5: The Phantom Pain (2015)
Metal Gear Solid 4 was not a slouch, by any means. For its time, as with many of both Metal Gear Solid and Hideo Kojima games, it sat on a pedestal above all others. Splinter Cell wasn’t sure of its identity, whether it wanted to be cinematic or action-packed and other titles barely held a candle to the type of tactics available to employ in Guns of the Patriots. So, how could Phantom Pain possibly top this level of detail, the newfound player choices in how to tackle a mission and just as importantly, a nice bit of story to go along with it?
Well, in all areas but the story it managed, adding a huge open-world available to sneak around in that was not only beautiful but also detailed. Like, really detailed. There is no game on this list except perhaps Red Dead Redemption 2 which can compare. An example would be, dependent on how you shoot your enemies, they will order more body armour or helmets. If you’re a fan of using cardboard boxes, they’ll start shooting them on sight. Those are two of a thousand crazily small details and while not all about graphics, the technical leap allowed for them. As well as a variety of companions, vehicles, explosives, enemy pathing and a huge base to explore and develop.