4. Demos
When I was young and full of life, I couldnt wait for the next issue of PlayStation Mag to drop through my letter box so I could enjoy a part of the upcoming titles. However, when the demo for Metal Gear Solid 2: Sons of Liberty pushed my fun pouch, I couldnt wait it for the sexual Solid Snakes next adventure. But, unfortunately that wasnt the case, and one more company made my bomb list. Demos are vindictive because they are taken completely out of context, and that really bugs me. They cant reveal much plot so its always some unsystematic point in the story which, I guess you could argue is a good thing, but in my eyes it writes cheques the final product cant sign.... if that's the phrase. Also, demos are normally incredibly linear, yes the demo might be from a pretty linear game, but because demos are pretty damn short, it makes the linearity worse. I understand that BETA testing is an expensive and lengthy process, but it has to be done; and companies cutting corners by releasing a BETA that wears the garments of a demo doesnt help anyone. It pains me to say it, but BETA testers are qualified to spend two hundred hours finding ways to break the game, a gamer normally isnt looking for ways to ruin their experience.