10 Biggest Scams In Gaming History
7. Godus
After releasing the Black & White games, Peter Molyneux set his sights on a new deity-based title. Founding his new company, 22 cans, Molyneux got to work on Godus, which served as a spiritual successor to arguably the first god-controlling title, Populous.
Not wanting to use a publisher, Molyneux funded the $450,000 project through Kickstarter, with 17,184 backers. When Molyneux signed with a publisher five months later, it was the first sign something rotten was brewing.
So, how did Godus work? Weirdly, it was tied to a mobile app called Curiosity, where players had to repeatedly tap the screen to reach the centre of a cube. Whoever reached it first would become God in the official game.
Despite the fact Bryan Henderson won the Curiosity challenge, all he got for his efforts was a brief playthrough of Godus while it was still in the testing phase. Yay.
Although a mobile version of Godus was released, the real deal never moved beyond Steam Early Access. Ten years after the doomed project was kind of released, it was removed from Steam, still in its prototype state.
Even though it's upsetting when an IP gets its plug pulled, this palaver really stung, since thousands of Kickstarter backers spent their hard-earned cash on a game that never materialised.