10 Broken Video Games That Fans Had To Fix
7. Daikatana
You don't need to have played 2000's infamous FPS Daikatana to be aware of its embarrassingly bungled launch.
Released to a critical mass of PR hype as The Next Big Thing, the new project from FPS icon John Romero was largely panned by critics and players.
It was pilloried not only for its generally bland shooter gameplay, but an overabundance of bugs and technical hitches - such as a strange ticking sound which played over loading screens - and terrible A.I. teammate routines which made the game infinitely more irritating to play.
Daikatana, simply, was a mess. Sure, you could technically play it from start to finish, but why would you ever want to?
Romero and his Ion Storm team released their final patch for the game mere months after release, and Romero later handed the source code over to fans to make improvements.
And so, in 2016 the 1.3 patch was released, which in addition to significantly improving NPC A.I. also fixed many of the technical issues and even improved the graphical fidelity.
Is Daikatana now a great or even particularly good game? Not really, but it is a tectonic improvement all the same, and basically feels like what we should've actually had back in 2000.