10 Broken Video Games That Were Fixed YEARS Later
7. Sonic 3D Blast
Two years before Sonic Adventure brought 3D Sonic to the mainstream, 1996's isometric platformer Sonic 3D Blast did it to considerably more muted fanfare, as fans complained about a litany of frustrating gameplay elements.
The most prominent problems were Sonic's sluggish speed, the floaty camera and controls, the too-small hitboxes, and a ton of physics-based bugs.
This caused some fans to consider the game outright broken, bringing Sonic's tenure on the Mega Drive to a most deflating end.
But in 2017, some 21 years after the game's original release, the lead programmer of the Mega Drive version, Jon Burton, released his own unofficial "Director's Cut" patch online.
The patch, which could be installed on any ROM version of Sonic 3D Blast, fixed just about every major mechanical issue with the game, and even added in elements which didn't make the final cut (such as the missing Crab Badnik enemy).
Though Burton's update was in no way official, Sega's general leniency with fan projects - especially when they're a former employee literally making the game better - ensured he was able to release this without fear of legal repercussions.