10 Broken Video Games That Were Fixed YEARS Later
6. Daikatana
Ambitious video game failures don't get much more infamous than Daikatana, the 2000 FPS from legendary Wolfenstein, Doom, and Quake designer John Romero.
Hyped to the ends of Earth by a wildly overzealous marketing campaign - culminating in a widely ridiculed poster which claimed "John Romero's about to make you his b*tch" - Daikatana finally released to utter vitriol from both fans and press after several lengthy delays.
In addition to being a shockingly formulaic sci-fi shooter, it was overloaded with bugs and glitches, while the teammate A.I. was atrocious, and the limited number of saves per level felt engineered solely to piss everyone off.
It was a chore to play through Daikatana, enough that many probably never even bothered finishing it. Considering the game wasn't really finished by the developers either, why should you?
Within a few months of its release, Romero dropped a final patch for the game and moved on. Several years later, however, fan Martin Müller got into contact with Romero and convinced him to send him the game's source code in order to improve upon it.
Müller discovered that the code had a corrupted directory, and after spending several years working on other projects, he got to work whipping Daikatana into shape.
In 2016, Müller released the 1.3 patch, which improved the A.I., fixed countless bugs, and even boosted the graphics.
Few are going to argue that Daikatana is now some redeemed, misunderstood masterpiece, but it's certainly a hell of a lot more playable than it was 20 years ago.