9. Bioshock Infinite - Elizabeth Being Forced To Kill Daisy
For a simple first person shooter, Bioshock Infinite is quite a thinking game. After packing the 2 previous Bioshock games with interesting stories, characters, and examinations into stuff such as racism, fanaticism, and a heap of other isms, you would expect Bioshock Infinite to be immune to narrative fallacies and cheap twists. Unfortunately, this game falters on what should've been a pivotal character scene for Elizabeth: killing Daisy Fitzroy. After fighting the good fight for much of the game, Daisy decides to jump off the slippery slope for no reason and murder Fink in cold blood before threatening his kid, thus forcing Elizabeth to kill her. For a game with such a strong narrative, having Daisy pull such a dramatic face-heel turn, with absolutely no foreshadowing and for no other reason than to move the story forward, just to force Elizabeth's character development was a hard one to swallow as it renders Daisy's character development pointless. This was somehow actually made worse with the subsequent retcon in the DLC where it was revealed the Daisy had actually pre-engineered the whole scenario. Not only was this an ass-pull of awful proportions, but it actually undermines Elizabeths character development as this takes away the urgency of her choice. Fumbling the idiot ball once is bad enough, but twice is just plain stupid.
My life story is nothing special. I haven't cured ebola, I'm nowhere near stopping terrorism, and I'm still working on that climate change problem.
Instead, all I've done so far is put a few hundred words together in an attempt to make people laugh.
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